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- ReadArchive "statics.vib"
-
- Declare glass_R = Shader [ FunctionalSurface [
- Color '0,0,0'
- Ka 0.025
- Kd 0.0
- Ks 0.25
- Kt(0.98*|N . I|, 1.4, '1,0,0')
- Kr 0.1
- BlinnSpecularBRDF 10
- Caustics 0.45
- ]
- ]
-
- Declare glass_G = Shader [ FunctionalSurface [
- Color '0,0,0'
- Ka 0.025
- Kd 0.0
- Ks 0.25
- Kt(0.98*|N . I|, 1.4, '0,1,0')
- Kr 0.1
- BlinnSpecularBRDF 10
- Caustics 0.45
- ]
- ]
-
- Declare glass_B = Shader [ FunctionalSurface [
- Color '0,0,0'
- Ka 0.025
- Kd 0.0
- Ks 0.25
- Kt(0.98*|N . I|, 1.4, '0,0,1')
- Kr 0.1
- BlinnSpecularBRDF 10
- Caustics 0.45
- ]
- ]
-
- Declare checker_map = SpectrumOfColors( [0.0, '0.1,0.1,0.1', 0.5, '0.1,0.1,0.1']
- [0.5, '1,1,1', 1.01, '1,1,1'] )
-
- Declare BWchecker = Shader [ FunctionalSurface [ Kd 0.95 Color checker_map[Checker] ] ]